![]() ![]() ![]() So it’s in your best interest to do them as you go. You can turn them off completely, although there is a warning that you’ll end up at a boss severely under-levelled and have to grind some levels. Well don’t worry because the combat is a lot of fun, and the rate of battles is quite infrequent. The script and Noa’s character really help to push forward a relatively normal narrative, and make it into something special. The script is really good, full of fun banter and all the invented hacker slang you could want. It’s that ‘exploration’ angle that developers want us to rediscover in a video game market swollen with quest markers.Īnd it’s worth doing – the dialogue is fun, the NPCs have interesting world lore to tell you and secrets to uncover. It’s a case of speaking to NPCs and actually reading what they have to say. Well, I need to find the slums first, then what’s the other side of them, and is it the other side from where I was? In the end I went round a few screens of the city until the slums became very apparent and the other side presented itself. You need to learn the city bit by bit, and use your common sense to locate the next area.Įarly on, for instance, I was told to find the old man’s house, and the clue was that it was on the other side of the slums. Jack Move is more retro again in that it doesn’t lead you to your next destination by the nose, or have quest markers or even a map. Sometimes too much freedom – very near the start I didn’t heed a few NPCs warning me that the river was dangerous, wandered into a new area only to be delivered an intense and brief smackdown at the hands of enemies far beyond my level.įor the most part, it’s a case of following the story, gaining a dialogue clue as to where to go next, and then having a little explore to find your way there. The city you spend your time in is a lovely pixel art expanse of all the cyber locales you could want and a lot of freedom over where you go. Yes, you read that right, random encounters. Jack Move is primarily an exploration and story-driven RPG experience with a turn-based battle system and random encounters. So begins Jack Move’s mystery, taking you from one side to the other of Cash City trying to stay one step ahead of Monomind, and to find out what this research even is, why Monomind wants it, and maybe how much it’s worth. ![]() She enlists the help of her hoverchair-bound friend and cyber-handler Ryder and sets out to find her father’s research before Monomind does. Noa is knocked unconscious, but when she comes-to she’s fired up and hungry for some payback. Noa brushes him off (see childhood trauma), but then moments later Monomind’s goons and unhinged CEO Krall are in her apartment, still looking for her father’s research. It seems Monomind, the mega-corporation big-bad of the piece, is breaking down his door, intent on his research. Noa’s estranged father Abner calls out of the blue, asking for help. The game starts with a little break-in and theft, while you go through the tutorial and learn combat basics (this also forms the ICE Breaker demo that was on Steam) but the story really starts when the next night. She makes enough to pay rent late, and manages to remain carefree with little to no responsibilities on her shoulders. Jack Move stars Noa, a young female hacker making ends meet on the streets doing odd jobs, breaking and entering and hacking. It deserves it before it gets lost amongst the larger RPGs waiting to drop. If any of that is calling to you and hitting that nostalgia bone hard, then give Jack Move a look. ![]() It’s got a vibe from the eighties that I think we often forget about in the light of more current Stranger Things styles and such – that of Bubblegum Crisis, and Gunsmith Cats, Toe Jam and Earl, and LucasArts. The music slaps like Coolspot or Sonic siphoned through New Jack Swing. The lead, Noa, moves and sways like Jazz Jackrabbit. It’s corny eighties cyberpunk fun in tone and a turn-based RPG in mechanics, propped up by a fun and fast-moving story that’ll keep you interested. So if you’re anything like me and looking forward to that RPG fix, but you’re also impatient to get started, this is the perfect sustenance. Jack Move arrives at the best time, just before a pack of great and grand RPGs hits shelves this autumn season. But is it electrifying, or a glitch in the matrix? The Finger Guns Review: Jack Move is a bytesize JRPG for those with a bit less time for gaming. ![]()
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